Jun 202025
 

I’ve been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and proc gen driven worlds.

Over the last few releases, we have been rolling out yet another series of improvements to the look of the worlds. And we’re getting to the point where I think the alien worlds are starting to look like the covers of sci-fi novels (especially with some player help building weird structures):

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Mar 032025
 

Wow, it has been an intense six days.

We launched on Tuesday, which feels like an eternity ago. It’s a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren’t quite clear enough… but you just survive on little sleep and keep pushing. And sometimes you get a good result!

Last night we hit the $500k mark on the Stars Reach Kickstarter. This also unlocked our third stretch goal, the Hyugon playable species that you see animating over here. (There’s a blog post up on the website if you want to learn more about them!).

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Feb 262025
 

I can’t tell you how much of a rollercoaster yesterday was. We hoped to see a strong Kickstarter but reaching our goal is less than one hour is just amazing, and a real expression of support from the community. Thank you all so much. (You can check out the Kickstarter here!)

We’re not stopping here. As I write this, we are on track to double our initial goal today! We hit our first stretch goal, for the Hansian species, overnight. Hansians were first mentioned in our lore in the short story “Interdicted,” which we posted up on the website a couple of weeks ago.

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STARS REACH Kickstarter is live now

 Posted by (Visited 4172 times) Game talk
Feb 252025
 

Today we are launching the Kickstarter for Stars Reach.

Why a Kickstarter? Well, the funding climate is rough. But we have seen that players love what we are making.

So we want to prove to the industry that people want a modern sandbox. An alternate world that feels alive, not like a static cardboard set. A game where different sorts of playstyles come together to make an immersive and dynamic galaxy. Where you can play the way you want, and the game values it, and the other players value it because you matter to the game’s economy.

I’ve been dreaming of making this game for thirty years. It’s what I wanted to do right after Ultima Online. It’s what I hoped Privateer Online could become. I cannibalized ideas from it for Star Wars Galaxies. The tech stack is inspired by what we did with Metaplace. It’s the culmination of all those years of design work and dreams.

If you also share the dream of getting online worlds back on track from a multi-decade detour into pellet-gathering themeparks, please consider backing, even if it’s only at the $1 tier. Every backer helps show momentum and interest. Do it as a favor to me.

You can back the Kickstarter here.

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Dec 132024
 

A true story of what happened in the pre-alpha testing last night in Stars Reach.

It began as an upwelling under a basement.

Oh, ever since the crater lake next door had overheated and spewed a geyser far into the sky, water was everywhere… condensing on every surface. But this was something more. It bubbled up from under Leric’s house, right there by the fountain in the middle of the settlement on Gaiamar.

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