Module: Concurrent::Actor

Defined in:
lib/concurrent-ruby-edge/concurrent/actor.rb,
lib/concurrent-ruby-edge/concurrent/actor/core.rb,
lib/concurrent-ruby-edge/concurrent/actor/root.rb,
lib/concurrent-ruby-edge/concurrent/actor/utils.rb,
lib/concurrent-ruby-edge/concurrent/actor/errors.rb,
lib/concurrent-ruby-edge/concurrent/actor/context.rb,
lib/concurrent-ruby-edge/concurrent/actor/envelope.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour.rb,
lib/concurrent-ruby-edge/concurrent/actor/reference.rb,
lib/concurrent-ruby-edge/concurrent/actor/type_check.rb,
lib/concurrent-ruby-edge/concurrent/actor/utils/pool.rb,
lib/concurrent-ruby-edge/concurrent/actor/utils/ad_hoc.rb,
lib/concurrent-ruby-edge/concurrent/actor/utils/balancer.rb,
lib/concurrent-ruby-edge/concurrent/actor/utils/broadcast.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/awaits.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/buffer.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/linking.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/pausing.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/abstract.rb,
lib/concurrent-ruby-edge/concurrent/actor/public_delegations.rb,
lib/concurrent-ruby-edge/concurrent/actor/internal_delegations.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/supervising.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/termination.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/sets_results.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/removes_child.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/executes_context.rb,
lib/concurrent-ruby-edge/concurrent/actor/default_dead_letter_handler.rb,
lib/concurrent-ruby-edge/concurrent/actor/behaviour/errors_on_unknown_message.rb

Overview

Note:

Edge Features are under active development and may change frequently.

  • Deprecations are not added before incompatible changes.
  • Edge version: major is always 0, minor bump means incompatible change, patch bump means compatible change.
  • Edge features may also lack tests and documentation.
  • Features developed in concurrent-ruby-edge are expected to move to concurrent-ruby when finalised.

Actor model

  • Light-weighted running on thread-pool.
  • Inspired by Akka and Erlang.
  • Modular.

This Actor model implementation makes actors very cheap to create and discard. Thousands of actors can be created, allowing you to break the program into smaller maintainable pieces, without violating the single responsibility principle.

What is an actor model?

Actor-based concurrency is all the rage in some circles. Originally described in 1973, the actor model is a paradigm for creating asynchronous, concurrent objects that is becoming increasingly popular. Much has changed since actors were first written about four decades ago, which has led to a serious fragmentation within the actor community. There is no universally accepted, strict definition of "actor" and actor implementations differ widely between languages and libraries.

Wiki definition is pretty good: The actor model in computer science is a mathematical model of concurrent computation that treats actors as the universal primitives of concurrent digital computation: in response to a message that it receives, an actor can make local decisions, create more actors, send more messages, and determine how to respond to the next message received.

Why?

Concurrency is hard to get right, actors are one of many ways how to simplify the problem.

Quick example

An example:

class Counter < Concurrent::Actor::Context # Include context of an actor which gives this class access to reference  # and other information about the actor  # use initialize as you wish  def initialize(initial_value) @count = initial_value end # override on_message to define actor's behaviour  def on_message(message) if Integer === message @count += message end end end #  # Create new actor naming the instance 'first'. # Return value is a reference to the actor, the actual actor is never returned. counter = Counter.spawn(:first, 5) # Tell a message and forget returning self. counter.tell(1) counter << 1 # (First counter now contains 7.)  # Send a messages asking for a result. counter.ask(0).class counter.ask(0).value 

class Adder < Concurrent::Actor::RestartingContext def initialize(init) @count = init end def on_message(message) case message when :add @count += 1 else # pass to ErrorsOnUnknownMessage behaviour, which will just fail  pass end end end # `link: true` makes the actor linked to root actor and supervised # which is default behavior adder = Adder.spawn(name: :adder, link: true, args: [1]) # => # adder.parent # => #  # tell and forget adder.tell(:add).tell(:add) # => # # ask to get result adder.ask!(:add) # => 4 # fail the actor adder.ask!(:bad) rescue $! # => #> # actor is restarted with initial values adder.ask!(:add) # => 2 adder.ask!(:terminate!) # => true

Spawning actors

Sending messages

  • Reference#tell Sends the message asynchronously to the actor and immediately returns self (the reference) allowing to chain message telling.
  • Reference#ask
  • Reference#ask! Sends the message synchronously and blocks until the message is processed. Raises on error.

Messages are processed in same order as they are sent by a sender. It may interleaved with messages from other senders though.

Immutability

Messages sent between actors should be immutable. Gems like

  • Algebrick - Typed struct on steroids based on algebraic types and pattern matching
  • Hamster - Efficient, Immutable, Thread-Safe Collection classes for Ruby

are very helpful.

require 'algebrick' # => true  # Actor message protocol definition with Algebrick Protocol = Algebrick.type do variants Add = type { fields! a: Numeric, b: Numeric }, Subtract = type { fields! a: Numeric, b: Numeric } end # => Protocol(Add | Subtract)  class Calculator < Concurrent::Actor::RestartingContext include Algebrick::Matching def on_message(message) # pattern matching on the message with deconstruction  # ~ marks values which are passed to the block  match message, (on Add.(~any, ~any) do |a, b| a + b end), # or using multi-assignment  (on ~Subtract do |(a, b)| a - b end) end end calculator = Calculator.spawn('calculator') # => # addition = calculator.ask Add[1, 2] # => <#Concurrent::Promises::Future:0x7fbedc05f7b0 pending> subtraction = calculator.ask Subtract[1, 0.5] # => <#Concurrent::Promises::Future:0x7fbedd891388 pending> results = (addition & subtraction) # => <#Concurrent::Promises::Future:0x7fbedc04eeb0 pending> results.value! # => [3, 0.5]  calculator.ask! :terminate! # => true

Actor definition

New actor is defined by subclassing RestartingContext, Context and defining its abstract methods. AbstractContext can be subclassed directly to implement more specific behaviour see Root implementation.

Example of ac actor definition:

Message = Struct.new :action, :value class AnActor < Concurrent::Actor::RestartingContext def initialize(init) @counter = init end # override #on_message to define actor's behaviour on message received  def on_message(message) case message.action when :add @counter = @counter + message.value when :subtract @counter = @counter - message.value when :value @counter else pass end end # set counter to zero when there is an error  def on_event(event) if event == :reset @counter = 0 # ignore initial value  end end end an_actor = AnActor.spawn name: 'an_actor', args: 10 an_actor << Message.new(:add, 1) << Message.new(:subtract, 2) an_actor.ask!(Message.new(:value, nil)) # => 9 an_actor << :boo << Message.new(:add, 1) an_actor.ask!(Message.new(:value, nil)) # => 1 an_actor << :terminate! # => #

See methods of AbstractContext what else can be tweaked, e.g AbstractContext#default_reference_class

Reference

Reference is public interface of Actor instances. It is used for sending messages and can be freely passed around the application. It also provides some basic information about the actor, see PublicDelegations.

AdHoc.spawn('printer') { -> message { puts message } } # => # # ^object_id ^path ^context class 

Garbage collection

Spawned actor cannot be garbage-collected until it's terminated. There is a reference held in the parent actor.

Parent-child relationship, name, and path

  • Core#name The name of actor instance, it should be uniq (not enforced). Allows easier orientation between actor instances.
  • Core#path Path of this actor. It is used for easier orientation and logging. Path is constructed recursively with: parent.path + self.name up to a Actor.root, e.g. /an_actor/its_child.
  • Core#parent A parent Actor. When actor is spawned the Actor.current becomes its parent. When actor is spawned from a thread outside of an actor (Actor.current is nil) Actor.root is assigned.

Behaviour

Actors have modular architecture, which is achieved by combining a light core with chain of behaviours. Each message or internal event propagates through the chain allowing the behaviours react based on their responsibility.

  • Behaviour::Linking:

    Links the actor to other actors and sends actor's events to them, like: :terminated, :paused, :resumed, errors, etc. Linked actor needs to handle those messages.

    listener = AdHoc.spawn name: :listener do lambda do |message| case message when Reference if message.ask!(:linked?) message << :unlink else message << :link end else puts "got event #{message.inspect} from #{envelope.sender}" end end end an_actor = AdHoc.spawn name: :an_actor, supervise: true, behaviour_definition: Behaviour.restarting_behaviour_definition do lambda { |message| raise 'failed'} end # link the actor listener.ask(an_actor).wait an_actor.ask(:fail).wait # unlink the actor listener.ask(an_actor).wait an_actor.ask(:fail).wait an_actor << :terminate! 

    produces only two events, other events happened after unlinking

    got event #<RuntimeError: failed> from #<Concurrent::Actor::Reference /an_actor (Concurrent::Actor::Utils::AdHoc)> got event :reset from #<Concurrent::Actor::Reference /an_actor (Concurrent::Actor::Utils::AdHoc)> 

  • Behaviour::Awaits:

    Accepts :await messages. Which allows to wait on Actor to process all previously send messages.

    actor << :a << :b actor.ask(:await).wait # blocks until :a and :b are processed 

  • Behaviour::Pausing:

    Allows to pause actors on errors. When paused all arriving messages are collected and processed after the actor is resumed or reset. Resume will simply continue with next message. Reset also reinitialized context.

  • Behaviour::Supervising:

    Handles supervised actors. Handle configures what to do with failed child: :terminate!, :resume!, :reset!, or :restart!. Strategy sets :one_for_one (restarts just failed actor) or :one_for_all (restarts all child actors).

  • Behaviour::Supervising:

    Handles supervised actors. Handle configures what to do with failed child: :terminate!, :resume!, :reset!, or :restart!. Strategy sets :one_for_one (restarts just failed actor) or :one_for_all (restarts all child actors).

  • Behaviour::ExecutesContext:

    Delegates messages and events to AbstractContext instance.

  • Behaviour::ErrorsOnUnknownMessage:

    Simply fails when message arrives here. It's usually the last behaviour.

  • Behaviour::Termination:

    Handles actor termination. Waits until all its children are terminated, can be configured on behaviour initialization.

  • Behaviour::RemovesChild:

    Removes terminated children.

If needed new behaviours can be added, or old one removed to get required behaviour.

IO cooperation

Actors are running on shared thread poll which allows user to create many actors cheaply. Downside is that these actors cannot be directly used to do IO or other blocking operations. Blocking operations could starve the global_fast_executor. However there are two options:

  • Create an regular actor which will schedule blocking operations in global_io_executor (which is intended for blocking operations) sending results back to self in messages.
  • Create an actor using global_io_executor instead of global_fast_executor, e.g. AnIOActor.spawn name: :blocking, executor: Concurrent.global_io_executor.

Example

require 'concurrent' # => false  # Concurrent.use_simple_logger(:WARN, STDOUT)  # First option is to use operation pool  class ActorDoingIO < Concurrent::Actor::RestartingContext def on_message(message) # do IO operation  end def default_executor Concurrent.global_io_executor end end actor_doing_io = ActorDoingIO.spawn :actor_doing_io # => # actor_doing_io.executor == Concurrent.global_io_executor # => true  # It can be also built into a pool so there is not too many IO operations  class IOWorker < Concurrent::Actor::Context def on_message(io_job) # do IO work  sleep 0.1 puts "#{path} second:#{(Time.now.to_f*100).floor} message:#{io_job}" end def default_executor Concurrent.global_io_executor end end pool = Concurrent::Actor::Utils::Pool.spawn('pool', 2) do |index| IOWorker.spawn(name: "worker-#{index}") end # => #  pool << 1 << 2 << 3 << 4 << 5 << 6 # => #  # prints two lines each second # /pool/worker-0 second:1414677666 message:1 # /pool/worker-1 second:1414677666 message:2 # /pool/worker-0 second:1414677667 message:3 # /pool/worker-1 second:1414677667 message:4 # /pool/worker-0 second:1414677668 message:5 # /pool/worker-1 second:1414677668 message:6  sleep 1 # => 1

Dead letter routing

see AbstractContext#dead_letter_routing description:

Defines an actor responsible for dead letters. Any rejected message send with Reference#tell is sent there, a message with future is considered already monitored for failures. Default behaviour is to use AbstractContext#dead_letter_routing of the parent, so if no AbstractContext#dead_letter_routing method is overridden in parent-chain the message ends up in Actor.root.dead_letter_routing agent which will log warning.

FAQ

What happens if I try to supervise using a normal Context?

Alleged supervisor will receive errors from its supervised actors. They'll have to be handled manually.

How to change supervision strategy?

Use option behaviour_definition: Behaviour.restarting_behaviour_definition(:resume!) or behaviour_definition: Behaviour.restarting_behaviour_definition(:reset!, :one_for_all)

How to change behaviors?

Any existing behavior can be subclassed

How to implement custom restarting?

By subclassing Behaviour::Pausing and overriding Behaviour::Pausing#restart!. Implementing AbstractContext#on_event could be also considered.

We'll be happy to answer any other questions, just open an Issue or find us on https://gitter.im/ruby-concurrency/concurrent-ruby.

Speed

Simple benchmark Actor vs Celluloid, the numbers are looking good but you know how it is with benchmarks. Source code is in examples/actor/celluloid_benchmark.rb. It sends numbers between x actors and adding 1 until certain limit is reached.

Benchmark legend:

  • mes. - number of messages send between the actors
  • act. - number of actors exchanging the messages
  • impl. - which gem is used

JRUBY

Rehearsal --------------------------------------------------------- 50000 2 concurrent 26.140000 0.610000 26.750000 ( 7.761000) 50000 2 celluloid 41.440000 5.270000 46.710000 ( 17.535000) 50000 500 concurrent 11.340000 0.180000 11.520000 ( 3.498000) 50000 500 celluloid 19.310000 10.680000 29.990000 ( 14.619000) 50000 1000 concurrent 10.640000 0.180000 10.820000 ( 3.563000) 50000 1000 celluloid 17.840000 19.850000 37.690000 ( 18.892000) 50000 1500 concurrent 14.120000 0.290000 14.410000 ( 4.618000) 50000 1500 celluloid 19.060000 28.920000 47.980000 ( 25.185000) ---------------------------------------------- total: 225.870000sec mes. act. impl. user system total real 50000 2 concurrent 7.320000 0.530000 7.850000 ( 3.637000) 50000 2 celluloid 13.780000 4.730000 18.510000 ( 10.756000) 50000 500 concurrent 9.270000 0.140000 9.410000 ( 3.020000) 50000 500 celluloid 16.540000 10.920000 27.460000 ( 14.308000) 50000 1000 concurrent 9.970000 0.160000 10.130000 ( 3.445000) 50000 1000 celluloid 15.930000 20.840000 36.770000 ( 18.272000) 50000 1500 concurrent 11.580000 0.240000 11.820000 ( 3.723000) 50000 1500 celluloid 19.440000 29.060000 48.500000 ( 25.227000) (1) 

MRI 2.1.0

Rehearsal --------------------------------------------------------- 50000 2 concurrent 4.180000 0.080000 4.260000 ( 4.269435) 50000 2 celluloid 7.740000 3.100000 10.840000 ( 10.043875) 50000 500 concurrent 5.900000 1.310000 7.210000 ( 6.565067) 50000 500 celluloid 12.820000 5.810000 18.630000 ( 17.320765) 50000 1000 concurrent 6.080000 1.640000 7.720000 ( 6.931294) 50000 1000 celluloid 17.130000 8.320000 25.450000 ( 23.786146) 50000 1500 concurrent 6.940000 2.030000 8.970000 ( 7.927330) 50000 1500 celluloid 20.980000 12.040000 33.020000 ( 30.849578) ---------------------------------------------- total: 116.100000sec mes. act. impl. user system total real 50000 2 concurrent 3.730000 0.100000 3.830000 ( 3.822688) 50000 2 celluloid 7.900000 2.910000 10.810000 ( 9.924014) 50000 500 concurrent 5.420000 1.230000 6.650000 ( 6.025579) 50000 500 celluloid 12.720000 5.540000 18.260000 ( 16.889517) 50000 1000 concurrent 5.420000 0.910000 6.330000 ( 5.896689) 50000 1000 celluloid 16.090000 8.040000 24.130000 ( 22.347102) 50000 1500 concurrent 5.580000 0.760000 6.340000 ( 6.038535) 50000 1500 celluloid 20.000000 11.680000 31.680000 ( 29.590774) (1) 

Note (1): Celluloid is using thread per actor so this bench is creating about 1500 native threads. Actor is using constant number of threads.

Defined Under Namespace

Modules: Behaviour, InternalDelegations, PublicDelegations, TypeCheck, Utils Classes: AbstractContext, ActorTerminated, Context, Core, DefaultDeadLetterHandler, Envelope, Reference, RestartingContext, Root, UnknownMessage

Constant Summary collapse

Error =
Class.new(StandardError)

Class Method Summary collapse

Class Method Details

.currentReference, nil

Returns current executing actor if any.

Returns:

  • (Reference, nil)

    current executing actor if any

 34 35 36
# File 'lib/concurrent-ruby-edge/concurrent/actor.rb', line 34 def self.current Thread.current[:__current_actor__] end

.rootundocumented

A root actor, a default parent of all actors spawned outside an actor

 49 50 51
# File 'lib/concurrent-ruby-edge/concurrent/actor.rb', line 49 def self.root @root.value! end

.spawn(*args, &block) ⇒ Reference

Spawns a new actor. Concurrent::Actor::AbstractContext.spawn allows to omit class parameter. To see the list of available options see Concurrent::Actor::Core#initialize

Examples:

by class and name

Actor.spawn(AdHoc, :ping1) { -> message { message } }

by option hash

inc2 = Actor.spawn(class: AdHoc, name: 'increment by 2', args: [2], executor: Concurrent.global_io_executor) do |increment_by| lambda { |number| number + increment_by } end inc2.ask!(2) # => 4

Parameters:

Returns:

See Also:

 72 73 74 75 76 77 78 79 80 81 82
# File 'lib/concurrent-ruby-edge/concurrent/actor.rb', line 72 def self.spawn(*args, &block) options = to_spawn_options(*args) if options[:executor] && options[:executor].is_a?(ImmediateExecutor) raise ArgumentError, 'ImmediateExecutor is not supported' end if Actor.current Core.new(options.merge(parent: Actor.current), &block).reference else root.ask([:spawn, options, block]).value! end end

.spawn!(*args, &block) ⇒ undocumented

as spawn but it'll block until actor is initialized or it'll raise exception on error

 85 86 87
# File 'lib/concurrent-ruby-edge/concurrent/actor.rb', line 85 def self.spawn!(*args, &block) spawn(to_spawn_options(*args).merge(initialized: future = Concurrent::Promises.resolvable_future), &block).tap { future.wait! } end

.to_spawn_options(context_class, name, *args) ⇒ undocumented .to_spawn_options(opts) ⇒ undocumented

Overloads:

 96 97 98 99 100 101 102 103 104
# File 'lib/concurrent-ruby-edge/concurrent/actor.rb', line 96 def self.to_spawn_options(*args) if args.size == 1 && args.first.is_a?(::Hash) args.first else { class: args[0], name: args[1], args: args[2..-1] } end end