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dannisliang
/
LockstepFramework
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nibsbin/LockstepFramework
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Commits on Aug 12, 2020
Update README.md
nibsbin
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Commits on Aug 9, 2020
Merge pull request #175 from danielpunct/patch-1
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Commits on Aug 6, 2020
Update Diplomacy fix
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Commits on Sep 20, 2019
Tweak debug message
nibsbin
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Commits on Sep 17, 2019
Add more units! Improve FacePainter system; Tweaks
nibsbin
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Add EndLife pattern for pooled objects; Add AutoSpawner MakeAllUnits functionality; Tweaks
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Commits on Sep 15, 2019
Fix Timed projectiles; Improve unit selection; Tweaks
nibsbin
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Add LSAnimator support for Mecanim
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Commits on Aug 17, 2019
Update README.md
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Update README.md
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Update README.md
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Commits on Jun 21, 2019
Remove Roadmap
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Update README.md
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Add note about development status
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Commits on May 5, 2019
Merge branch 'Master' into Develop
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Tweak scene and TestAgent; Sync meta files
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Fix pathfinding clearance updating
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Fix pathfinding grid clearance bug related to null nodes
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Refactor/document
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Merge branch 'Develop' into Master
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Fix null reference exception in ClassTypeReference to Type conversion
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Commits on May 4, 2019
Update TestTerrain.asset
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Commits on Aug 2, 2018
Fix bug: Array index is out of range
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Code reformat and removed unused usings
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Commits on Jul 28, 2018
Merge pull request #160 from proepkes/Master
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Commits on Jul 18, 2018
Merge pull request #1 from proepkes/proepkes-patch-1
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proepkes
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Fix indexoutofboundsexception
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Commits on Jul 14, 2018
Merge pull request #158 from SnpM/Master
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Fix scanning of immovable objects
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Commits on Jul 11, 2018
Merge remote-tracking branch 'origin/Develop' into Master
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Revert to last working commit
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Commits on Jun 16, 2018
Merge pull request #152 from SnpM/Develop
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Commits on Jun 8, 2018
Fix and improve CollisionPair and GhostPhysics systems
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Remove obsolete random - replaced with PositionCycler;
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Commits on Jun 7, 2018
Implement GhostLSBody system for bodies that can't affect simulation. This feature allows combining position-syncing with LS for objects that need high responsiveness.
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