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| 1 | +diff -Nruwb '--exclude=*.unity' '--exclude=*.mat' '--exclude=*.anim' '--exclude=*.prefab' "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Diffuse.shader" "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Diffuse.shader" |
| 2 | +--- "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Diffuse.shader" 2017-07-08 00:40:20.795537100 -0400 |
| 3 | ++++ "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Diffuse.shader" 2017-04-17 10:37:04.014921000 -0400 |
| 4 | +@@ -7,6 +7,11 @@ |
| 5 | + { |
| 6 | + Properties |
| 7 | + { |
| 8 | ++//Wire Normal Options |
| 9 | ++_NColor("Color", color) = (0, 0, 0, 1) |
| 10 | ++_NHeight("Height", float) = 0.1 |
| 11 | ++_NScale("Scale", float) = 0.01 |
| 12 | ++ |
| 13 | + //Tag |
| 14 | + [V_WIRE_Tag] _V_WIRE_Tag("", float) = 0 |
| 15 | + |
| 16 | +@@ -998,7 +1003,7 @@ |
| 17 | + |
| 18 | + } |
| 19 | + |
| 20 | +- |
| 21 | ++UsePass "GeometryNormal/MAIN" |
| 22 | + |
| 23 | + } |
| 24 | + |
| 25 | +diff -Nruwb '--exclude=*.unity' '--exclude=*.mat' '--exclude=*.anim' '--exclude=*.prefab' "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader" "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader" |
| 26 | +--- "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader" 1969-12-31 19:00:00.000000000 -0500 |
| 27 | ++++ "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader" 2017-04-07 19:12:41.107563500 -0400 |
| 28 | +@@ -0,0 +1,134 @@ |
| 29 | ++Shader "GeometryNormal" |
| 30 | ++{ |
| 31 | ++Properties |
| 32 | ++{ |
| 33 | ++_NColor("Color", color) = (0, 1 ,0, 1) |
| 34 | ++_NHeight("Hight", float) = 0.1 |
| 35 | ++_NScale("Scale", float) = 0.01 |
| 36 | ++} |
| 37 | ++ |
| 38 | ++SubShader |
| 39 | ++{ |
| 40 | ++Tags { "RenderType"="Opaque" } |
| 41 | ++LOD 100 |
| 42 | ++ |
| 43 | ++Pass |
| 44 | ++{ |
| 45 | ++Name "Main" |
| 46 | ++ |
| 47 | ++CGPROGRAM |
| 48 | ++#pragma vertex vert |
| 49 | ++#pragma geometry geom |
| 50 | ++#pragma fragment frag |
| 51 | ++ |
| 52 | ++#include "UnityCG.cginc" |
| 53 | ++#pragma target 4.6 |
| 54 | ++ |
| 55 | ++ |
| 56 | ++struct appdata |
| 57 | ++{ |
| 58 | ++float4 vertex : POSITION; |
| 59 | ++}; |
| 60 | ++ |
| 61 | ++struct v2f |
| 62 | ++{ |
| 63 | ++float4 vertex : SV_POSITION; |
| 64 | ++float4 color : COLOR; |
| 65 | ++}; |
| 66 | ++ |
| 67 | ++ |
| 68 | ++v2f vert (appdata v) |
| 69 | ++{ |
| 70 | ++v2f o; |
| 71 | ++ |
| 72 | ++o.vertex = v.vertex; |
| 73 | ++o.color = 1; |
| 74 | ++ |
| 75 | ++return o; |
| 76 | ++} |
| 77 | ++ |
| 78 | ++ |
| 79 | ++fixed4 _NColor; |
| 80 | ++float _NHeight; |
| 81 | ++float _NScale; |
| 82 | ++ |
| 83 | ++ |
| 84 | ++[maxvertexcount(9)] |
| 85 | ++void geom(triangle v2f input[3], inout TriangleStream<v2f> triStream) |
| 86 | ++{ |
| 87 | ++ |
| 88 | ++float3 v0 = input[0].vertex.xyz; |
| 89 | ++float3 v1 = input[1].vertex.xyz; |
| 90 | ++float3 v2 = input[2].vertex.xyz; |
| 91 | ++ |
| 92 | ++float3 centerPoint = (v0 + v1 + v2) / 3.0; |
| 93 | ++float3 normal = normalize(cross((v1 - v0), (v2 - v0))); |
| 94 | ++ |
| 95 | ++ |
| 96 | ++float3 heightPoint = centerPoint + normal * _NHeight; |
| 97 | ++ |
| 98 | ++ |
| 99 | ++float3 a = centerPoint + normalize(v0 - centerPoint) * _NScale; |
| 100 | ++float3 b = centerPoint + normalize(v1 - centerPoint) * _NScale; |
| 101 | ++float3 c = centerPoint + normalize(v2 - centerPoint) * _NScale; |
| 102 | ++ |
| 103 | ++float4 A = UnityObjectToClipPos(a); |
| 104 | ++float4 B = UnityObjectToClipPos(b); |
| 105 | ++float4 C = UnityObjectToClipPos(c); |
| 106 | ++float4 HP = UnityObjectToClipPos(heightPoint); |
| 107 | ++ |
| 108 | ++ |
| 109 | ++v2f output; |
| 110 | ++output.color = _NColor; //float4(UnityObjectToWorldNormal(normal), 1); |
| 111 | ++ |
| 112 | ++//#1///////////////////////////////////////////////////// |
| 113 | ++output.vertex = A; |
| 114 | ++triStream.Append(output); |
| 115 | ++ |
| 116 | ++output.vertex = B; |
| 117 | ++triStream.Append(output); |
| 118 | ++ |
| 119 | ++output.vertex = HP; |
| 120 | ++triStream.Append(output); |
| 121 | ++ |
| 122 | ++ |
| 123 | ++triStream.RestartStrip(); |
| 124 | ++ |
| 125 | ++ |
| 126 | ++//#2///////////////////////////////////////////////////// |
| 127 | ++output.vertex = C; |
| 128 | ++triStream.Append(output); |
| 129 | ++ |
| 130 | ++output.vertex = A; |
| 131 | ++triStream.Append(output); |
| 132 | ++ |
| 133 | ++output.vertex = HP; |
| 134 | ++triStream.Append(output); |
| 135 | ++ |
| 136 | ++ |
| 137 | ++triStream.RestartStrip(); |
| 138 | ++ |
| 139 | ++ |
| 140 | ++//#3///////////////////////////////////////////////////// |
| 141 | ++output.vertex = B; |
| 142 | ++triStream.Append(output); |
| 143 | ++ |
| 144 | ++output.vertex = C; |
| 145 | ++triStream.Append(output); |
| 146 | ++ |
| 147 | ++output.vertex = HP; |
| 148 | ++triStream.Append(output); |
| 149 | ++ |
| 150 | ++ |
| 151 | ++triStream.RestartStrip(); |
| 152 | ++} |
| 153 | ++ |
| 154 | ++ |
| 155 | ++fixed4 frag (v2f i) : SV_Target |
| 156 | ++{ |
| 157 | ++return i.color; |
| 158 | ++} |
| 159 | ++ENDCG |
| 160 | ++} |
| 161 | ++} |
| 162 | ++} |
| 163 | +diff -Nruwb '--exclude=*.unity' '--exclude=*.mat' '--exclude=*.anim' '--exclude=*.prefab' "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader.meta" "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader.meta" |
| 164 | +--- "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader.meta" 1969-12-31 19:00:00.000000000 -0500 |
| 165 | ++++ "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/GeometryNormal.shader.meta" 2017-04-07 19:15:57.728403500 -0400 |
| 166 | +@@ -0,0 +1,9 @@ |
| 167 | ++fileFormatVersion: 2 |
| 168 | ++guid: acf591d6f40c25b45ac03bf36a833ddc |
| 169 | ++timeCreated: 1491606957 |
| 170 | ++licenseType: Free |
| 171 | ++ShaderImporter: |
| 172 | ++ defaultTextures: [] |
| 173 | ++ userData: |
| 174 | ++ assetBundleName: |
| 175 | ++ assetBundleVariant: |
| 176 | +diff -Nruwb '--exclude=*.unity' '--exclude=*.mat' '--exclude=*.anim' '--exclude=*.prefab' "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Transparent Simple Diffuse.shader" "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Transparent Simple Diffuse.shader" |
| 177 | +--- "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Transparent Simple Diffuse.shader" 2017-07-08 00:59:51.230802900 -0400 |
| 178 | ++++ "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders/Geometry Shader/Transparent Simple Diffuse.shader" 2017-04-17 10:37:04.084078100 -0400 |
| 179 | +@@ -7,6 +7,11 @@ |
| 180 | + { |
| 181 | + Properties |
| 182 | + { |
| 183 | ++//Wire Normal Options |
| 184 | ++_NColor("Color", color) = (0, 0, 0, 1) |
| 185 | ++_NHeight("Height", float) = 0.1 |
| 186 | ++_NScale("Scale", float) = 0.01 |
| 187 | ++ |
| 188 | + //Tag |
| 189 | + [V_WIRE_Tag] _V_WIRE_Tag("", float) = 0 |
| 190 | + |
| 191 | +@@ -572,6 +577,8 @@ |
| 192 | + |
| 193 | + } |
| 194 | + |
| 195 | ++UsePass "GeometryNormal/MAIN" |
| 196 | ++ |
| 197 | + } |
| 198 | + |
| 199 | + FallBack "Hidden/VacuumShaders/The Amazing Wireframe/Mobile/Vertex Lit/Transparent/Full" |
| 200 | +diff -Nruwb '--exclude=*.unity' '--exclude=*.mat' '--exclude=*.anim' '--exclude=*.prefab' "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders.meta" "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders.meta" |
| 201 | +--- "Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders.meta" 2017-04-02 04:30:06.000000000 -0400 |
| 202 | ++++ "../Mesh Maker VR/Assets/VacuumShaders/The Amazing Wireframe Shader/Shaders.meta" 2017-04-14 08:56:26.967531100 -0400 |
| 203 | +@@ -1,5 +1,9 @@ |
| 204 | + fileFormatVersion: 2 |
| 205 | +-guid: 71a0d8c1b29021542af555a9f9bde133 |
| 206 | ++guid: c6ccb5fd68f77f44ea6f589aab678547 |
| 207 | + folderAsset: yes |
| 208 | ++timeCreated: 1492174586 |
| 209 | ++licenseType: Free |
| 210 | + DefaultImporter: |
| 211 | + userData: |
| 212 | ++ assetBundleName: |
| 213 | ++ assetBundleVariant: |
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