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index.html

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<!doctype html>
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<html class="no-js" lang="en" dir="ltr">
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<head>
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<meta name="generator" content="Hugo 0.39" />
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<meta name="generator" content="Hugo 0.54.0" />
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<meta charset="utf-8">
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<meta http-equiv="x-ua-compatible" content="ie=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<li><a href="https://github.com/RoaringBitmap/CRoaring">C, C++</a>,</li>
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<li><a href="https://github.com/RoaringBitmap/roaring">Go</a>,</li>
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<li><a href="https://github.com/RogueException/CRoaring.Net">C#</a>,</li>
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<li><a href="https://github.com/RoaringBitmap/SwiftRoaring">Swift</a>,</li>
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<li><a href="https://github.com/saulius/croaring-rs">Rust</a>,</li>
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<li><a href="https://github.com/piotte13/SwiftRoaring">Swift</a>,</li>
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<li><a href="https://github.com/Ezibenroc/PyRoaringBitMap">Python</a>,</li>
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<li><a href="https://github.com/SalvatorePreviti/roaring-node">Node/JavaScript</a>,</li>
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<li><a href="https://github.com/yuce/droaring">D</a>,</li>

index.xml

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RoaringBitmap is a widely used, optimized and robust Java library. It supports both regular and off-heap (e.g., memory mapped) bitmaps. The CRoaring library is a C/C++ library that provides an optimized implementation of Roaring for C/C++ programmers. It works under Windows (Visual Studio), Linux (ARM and x64) and macOS. We have Python libraries wrapping our C code: PyRoaringBitMap and python-croaring.</description>
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</item>
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<item>
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<title>Talks</title>
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<link>https://roaringbitmap.org/talks/</link>
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<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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<guid>https://roaringbitmap.org/talks/</guid>
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<description> Engineering Fast Indexes for Big Data Applications, Spark Summit East 2017 (Boston) Engineering Fast Indexes for Big Data Applications (deep dive), Spark Summit East 2017 (Boston) </description>
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</item>
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</channel>
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</rss>

publications/index.html

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<h2 id="academic-publications-by-the-roaring-developers">Academic Publications by the Roaring Developers</h2>
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<ul>
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<li>Daniel Lemire, Owen Kaser, Nathan Kurz, Luca Deri, Chris O&rsquo;Hara, François Saint-Jacques, Gregory Ssi-Yan-Kai, Roaring Bitmaps: Implementation of an Optimized Software Library, Software: Practice and Experience 48 (4), April 2018. <a href="https://arxiv.org/abs/1709.07821">arXiv:1709.07821</a></li>
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<li>Daniel Lemire, Owen Kaser, Nathan Kurz, Luca Deri, Chris O&rsquo;Hara, François Saint-Jacques, Gregory Ssi-Yan-Kai, <a href="https://arxiv.org/abs/1709.07821">Roaring Bitmaps: Implementation of an Optimized Software Library</a>, Software: Practice and Experience 48 (4), April 2018. <a href="https://arxiv.org/abs/1709.07821">arXiv:1709.07821</a></li>
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<li>Samy Chambi, Daniel Lemire, Owen Kaser, Robert Godin, <a href="http://arxiv.org/pdf/1402.6407">Better bitmap performance with Roaring bitmaps</a>, Software: Practice and Experience 46 (5), pages 709-719, May 2016. <a href="http://arxiv.org/abs/1402.6407">arXiv:1402.6407</a>. (<a href="http://lemire.me/data/realroaring2014.html">Data used in the paper</a>)</li>
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<li>Daniel Lemire, Gregory Ssi-Yan-Kai, Owen Kaser, <a href="http://arxiv.org/pdf/1603.06549">Consistently faster and smaller compressed bitmaps with Roaring</a>, Software: Practice and Experience 46 (11), pages 1547-1569, November 2016. <a href="http://arxiv.org/abs/1603.06549">arXiv:1603.06549</a></li>
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<li>Samy Chambi, Daniel Lemire, Robert Godin, Kamel Boukhalfa, Charles Allen, Fangjin Yang, <a href="http://r-libre.teluq.ca/950/">Optimizing Druid with Roaring bitmaps</a>, IDEAS 2016, 2016. Available freely from <a href="http://dl.acm.org/citation.cfm?id=2938515">ACM</a>.</li>

sitemap.xml

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<priority>0</priority>
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</url>
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<url>
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<loc>https://roaringbitmap.org/talks/</loc>
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</url>
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software/index.html

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<ul>
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<li>We have <strong>Python</strong> libraries wrapping our C code: <a href="https://github.com/Ezibenroc/PyRoaringBitMap">PyRoaringBitMap</a> and <a href="https://github.com/sunzhaoping/python-croaring">python-croaring</a>.</li>
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<li>We have a <a href="https://github.com/piotte13/SwiftRoaring"><strong>Swift</strong> library wrapping our C code</a>.</li>
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<li>We have a <a href="https://github.com/RoaringBitmap/SwiftRoaring"><strong>Swift</strong> library wrapping our C code</a>.</li>
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<li>We have a <a href="https://github.com/saulius/croaring-rs"><strong>Rust</strong> library wrapping our C code</a>.</li>
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<li>We have a <a href="https://github.com/RoaringBitmap/gocroaring"><strong>Go</strong> library wrapping our C code</a>.<br /></li>
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<li>We have a <a href="https://github.com/SalvatorePreviti/roaring-node"><strong>Node</strong>/JavaScript library wrapping our C code</a>.</li>
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<ul>
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<li>C++: <a href="https://github.com/izenecloud/izenelib/blob/master/include/am/bitmap/RoaringBitmap.h">izenelib</a> by izenecloud</li>
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<li>Cython: <a href="https://github.com/andreasvc/roaringbitmap">Roaring Bitmap in Cython</a> by Andreas van Cranenburgh</li>
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<li>C#: <a href="https://github.com/BitSetsNet/BitSetsNet">A .NET library for compressed bit set data structures</a></li>
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<li>C#: A <a href="https://github.com/Tornhoof/RoaringBitmap">.NET Implementation of Roaring Bitmap (C#)</a></li>
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<li>C#: A <a href="https://github.com/BitSetsNet/BitSetsNet">.NET library for compressed bit set data structures</a></li>
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<li>C#: A <a href="https://github.com/mgholam/MGRB">C# implementation of Roaring Bitmap</a> used by <a href="https://github.com/mgholam/RaptorDB-Document">RaptorDB</a></li>
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<li>C#: A <a href="https://github.com/Tornhoof/RoaringBitmap">.NET Implementation of RoaringBitmap (C#)</a></li>
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<li>Go: <a href="https://www.pilosa.com/">Pilosa</a> has its own Go implementation</li>
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<li>Go: <a href="https://github.com/fzandona/goroar">Roaring Bitmaps - compressed bitmaps in Go</a> by Fernando Zandona</li>
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<li>Haskell: <a href="https://github.com/thsutton/leonine">Roaring Bitmaps in Haskell</a> by Thomas Sutton</li>

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