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en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.md
@@ -45,7 +45,7 @@ two SPIR-V binaries and load them into the program.
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## Vertex shader
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The vertex shader processes each incoming vertex. It takes its attributes, like
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-world position, color, normal and texture coordinates as input. The output is
+model space position, color, normal and texture coordinates as input. The output is
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the final position in clip coordinates and the attributes that need to be passed
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on to the fragment shader, like color and texture coordinates. These values will
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then be interpolated over the fragments by the rasterizer to produce a smooth
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