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OSL ‐ Canvas System
DanimalsTCGYT edited this page Aug 4, 2024 · 3 revisions
An osl canvas is an image held in memory that can be modified quickly and easily by osl.
This is to allow for fast drawing apps and other applications that would not be possible otherwise
canv "create" id width height #colour // creates a new canvas (used for rendering) // much faster than the uri commands canv "remove" id // deletes the canvas canv "expand" id width height #colour // resizes the image with #colour filling in the added parts canv "stretch" id width height // stretches the canvaslog id.canvWidth() log id.canvHeight() // log the width and height of the canvas with this specific id log id.canvPixels() // log the number of pixels in the canvas log id.canvData() // log the data uri of the canvascanv "set_pixel" id index #colour // update the canvas pixel at index in "id" to #colour log id.canvPixel(index) // log the colour of the pixel at a specific indexoriginOS is a web desktop gui with a self contained file system, programming languages, internet system and a whole lot of stuff an os should be able to do Use originOS here