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Merge remote-tracking branch 'upstream/master' into gradle-configcache
2 parents bc7467c + 3d0efb1 commit 6c204bb

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.github/workflows/build_android.yml

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@@ -24,32 +24,32 @@ jobs:
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- name: Build android debug (arm32)
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cache-name: export_template_debug_android_arm32
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target: template_debug
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sconsflags: arch=arm32
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scons-flags: arch=arm32
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- name: Build android release (arm32)
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cache-name: export_template_release_android_arm32
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target: template_release
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sconsflags: arch=arm32
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scons-flags: arch=arm32
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- name: Build android debug (arm64)
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cache-name: export_template_debug_android_arm64
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target: template_debug
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sconsflags: arch=arm64
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scons-flags: arch=arm64
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- name: Build android release (arm64)
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cache-name: export_template_release_android_arm64
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target: template_release
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sconsflags: arch=arm64
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scons-flags: arch=arm64
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- name: Build android debug (x86_64)
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cache-name: export_template_debug_android_x86_64
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target: template_debug
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sconsflags: arch=x86_64
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scons-flags: arch=x86_64
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- name: Build android release (x86_64)
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cache-name: export_template_release_android_x86_64
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target: template_release
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sconsflags: arch=x86_64
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scons-flags: arch=x86_64
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steps:
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- name: Maximize build space
@@ -92,14 +92,14 @@ jobs:
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- name: Compilation release (arm32)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
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scons-flags: ${{ env.SCONSFLAGS }} arch=arm32
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platform: android
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target: template_release
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ matrix.sconsflags }}
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scons-flags: ${{ matrix.scons-flags }}
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platform: android
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target: ${{ matrix.target }}
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.github/workflows/build_ios.yml

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@@ -20,12 +20,12 @@ jobs:
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- name: Build ios debug (arm64)
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cache-name: export_template_debug_ios_arm64
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target: template_debug
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sconsflags: arch=arm64
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scons-flags: arch=arm64
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- name: Build ios release (arm64)
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cache-name: export_template_release_ios_arm64
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target: template_release
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sconsflags: arch=arm64
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scons-flags: arch=arm64
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steps:
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- name: Clone Godot Engine
@@ -49,7 +49,7 @@ jobs:
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- name: ${{ matrix.name }}
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ matrix.sconsflags }}
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scons-flags: ${{ matrix.scons-flags }}
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platform: ios
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target: ${{ matrix.target }}
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.github/workflows/build_linux.yml

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@@ -20,27 +20,27 @@ jobs:
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- name: Build editor release x86_64 (target=editor)
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cache-name: editor_release_linux_x86_64
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target: editor
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sconsflags: ''
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scons-flags: ''
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- name: Build editor debug (target=editor, debug_symbols=true )
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cache-name: editor_debug_linux_x86_64
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target: editor
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sconsflags: debug_symbols=true
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scons-flags: debug_symbols=true
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- name: Build editor dev (target=editor, dev_build=yes, debug_symbols=true )
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cache-name: editor_dev_linux_x86_64
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target: editor
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sconsflags: dev_build=yes debug_symbols=true
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scons-flags: dev_build=yes debug_symbols=true
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- name: Build release template x86_64
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cache-name: export_template_release_linux_x86_64
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target: template_release
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sconsflags: ''
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scons-flags: ''
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- name: Build debug template x86_64
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cache-name: export_template_debug_linux_x86_64
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target: template_debug
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sconsflags: ''
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scons-flags: ''
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steps:
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- name: Maximize build space
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ matrix.sconsflags }}
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scons-flags: ${{ matrix.scons-flags }}
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platform: linuxbsd
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target: ${{ matrix.target }}
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.github/workflows/build_macos.yml

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Original file line numberDiff line numberDiff line change
@@ -20,52 +20,52 @@ jobs:
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- name: Build editor release x86_64 (target=editor)
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cache-name: editor_release_macos_x86_64
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target: editor
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sconsflags: arch=x86_64
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scons-flags: arch=x86_64
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- name: Build editor debug x86_64 (target=editor, debug_symbols=true )
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cache-name: editor_debug_macos_x86_64
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target: editor
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sconsflags: arch=x86_64 debug_symbols=true
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scons-flags: arch=x86_64 debug_symbols=true
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- name: Build editor dev x86_64 (target=editor, dev_build=yes, debug_symbols=true )
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cache-name: editor_dev_macos_x86_64
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target: editor
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sconsflags: arch=x86_64 dev_build=yes debug_symbols=true
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scons-flags: arch=x86_64 dev_build=yes debug_symbols=true
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- name: Build release template x86_64
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cache-name: export_template_release_macos_x86_64
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target: template_release
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sconsflags: arch=x86_64
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scons-flags: arch=x86_64
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- name: Build debug template x86_64
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cache-name: export_template_debug_macos_x86_64
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target: template_debug
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sconsflags: arch=x86_64
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scons-flags: arch=x86_64
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- name: Build editor release arm64 (target=editor)
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cache-name: editor_release_macos_arm64
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target: editor
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sconsflags: arch=arm64
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scons-flags: arch=arm64
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- name: Build editor debug arm64 (target=editor, debug_symbols=true )
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cache-name: editor_debug_macos_arm64
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target: editor
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sconsflags: arch=arm64 debug_symbols=true
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scons-flags: arch=arm64 debug_symbols=true
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- name: Build editor dev arm64 (target=editor, dev_build=yes, debug_symbols=true )
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cache-name: editor_dev_macos_arm64
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target: editor
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sconsflags: arch=arm64 dev_build=yes debug_symbols=true
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scons-flags: arch=arm64 dev_build=yes debug_symbols=true
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- name: Build release template arm64
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cache-name: export_template_release_macos_arm64
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target: template_release
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sconsflags: arch=arm64
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scons-flags: arch=arm64
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- name: Build debug template arm64
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cache-name: export_template_debug_macos_arm64
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target: template_debug
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sconsflags: arch=arm64
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scons-flags: arch=arm64
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- name: Clone Godot Engine
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ matrix.sconsflags }}
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scons-flags: ${{ matrix.scons-flags }}
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platform: macos
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target: ${{ matrix.target }}
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.github/workflows/build_windows.yml

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@@ -25,31 +25,31 @@ jobs:
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cache-name: editor_release_windows_x86_64
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target: editor
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should-clean: true
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sconsflags: ''
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scons-flags: ''
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- name: Build editor debug (target=editor, debug_symbols=true )
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cache-name: editor_debug_windows_x86_64
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target: editor
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should-clean: false
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sconsflags: debug_symbols=true
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scons-flags: debug_symbols=true
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- name: Build editor dev (target=editor, dev_build=yes, debug_symbols=true )
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cache-name: editor_dev_windows_x86_64
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target: editor
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should-clean: false
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sconsflags: dev_build=yes debug_symbols=true
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scons-flags: dev_build=yes debug_symbols=true
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- name: Build release template
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cache-name: export_template_release_windows_x86_64
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target: template_release
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should-clean: true
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sconsflags: ''
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scons-flags: ''
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- name: Build debug template
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cache-name: export_template_debug_windows_x86_64
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target: template_debug
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should-clean: false
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sconsflags: ''
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scons-flags: ''
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steps:
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- name: Clone Godot Engine
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ matrix.sconsflags }}
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scons-flags: ${{ matrix.scons-flags }}
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platform: windows
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target: ${{ matrix.target }}
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.github/workflows/deploy_jvm.yml

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run: |
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modules/kotlin_jvm/kt/gradlew -p modules/kotlin_jvm/kt/ :godot-gradle-plugin:publish :godot-gradle-plugin:publishPlugins -Pgradle.publish.key=$GRADLE_PUBLISH_KEY -Pgradle.publish.secret=$GRADLE_PUBLISH_SECRET
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- name: Deploy intellij plugin
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shell: sh
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run: |
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modules/kotlin_jvm/kt/gradlew -p modules/kotlin_jvm/kt/ :godot-intellij-plugin:publishPlugin
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# TODO: Re-enable once we fixed the findings by the plugin verification system
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# - name: Deploy intellij plugin
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# shell: sh
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# run: |
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# modules/kotlin_jvm/kt/gradlew -p modules/kotlin_jvm/kt/ :godot-intellij-plugin:publishPlugin

.github/workflows/trigger_dev.yml

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- run: |
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echo "Setup done"
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outputs: # defined here explicitly, so it only needs to be defined here. All other workflows can just reference it
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godot-kotlin-jvm-version: "0.13.1-4.4.1"
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godot-version: "4.4.1-stable"
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build-version: "0.13.1"
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godot-kotlin-jvm-version: "0.14.3-4.5.1"
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godot-version: "4.5.1-stable"
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build-version: "0.14.3"
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jvm-version: "17"
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build-jvm:
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with:
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godot-version: ${{ needs.setup-build-variables.outputs['godot-version'] }}
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jvm-version: ${{ needs.setup-build-variables.outputs['jvm-version'] }}
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build-version: ${{ needs.setup-build-variables.outputs['build-version'] }}
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build-version: ${{ needs.setup-build-variables.outputs['build-version'] }}

.github/workflows/trigger_on_pull_request.yml

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- run: |
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echo "Setup done"
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outputs: # defined here explicitly, so it only needs to be defined here. All other workflows can just reference it
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godot-kotlin-jvm-version: "0.13.1-4.4.1"
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godot-version: "4.4.1-stable"
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build-version: "0.13.1"
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godot-kotlin-jvm-version: "0.14.3-4.5"
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godot-version: "4.5.1-stable"
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build-version: "0.14.3"
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jvm-version: "17"
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.github/workflows/trigger_on_push_master.yml

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- run: |
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echo "Setup done"
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outputs: # defined here explicitly, so it only needs to be defined here. All other workflows can just reference it
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godot-kotlin-jvm-version: "0.13.1-4.4.1"
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godot-version: "4.4.1-stable"
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build-version: "0.13.1"
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godot-kotlin-jvm-version: "0.14.3-4.5.1"
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godot-version: "4.5.1-stable"
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build-version: "0.14.3"
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build-jvm:
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with:
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godot-kotlin-jvm-version: ${{ needs.setup-build-variables.outputs['godot-kotlin-jvm-version'] }}
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godot-version: ${{ needs.setup-build-variables.outputs['godot-version'] }}
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build-version: ${{ needs.setup-build-variables.outputs['build-version'] }}
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build-version: ${{ needs.setup-build-variables.outputs['build-version'] }}

.github/workflows/trigger_on_tag.yml

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- run: |
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echo "Setup done"
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outputs: # defined here explicitly, so it only needs to be defined here. All other workflows can just reference it
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godot-kotlin-jvm-version: "0.13.1-4.4.1"
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godot-version: "4.4.1-stable"
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build-version: "0.13.1"
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godot-kotlin-jvm-version: "0.14.3-4.5.1"
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godot-version: "4.5.1-stable"
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build-version: "0.14.3"
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build-jvm:

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