Last Updated: May 16, 2016
·
3.843K
· bahlor

My try on a snake ai

Hey everyone,

you can call this self promotion I guess, but this is not 100% sure. I'm currently working or better trying to get a decent snake ai done and would love to hear some feedback. Even better, help me to improve the ai, it still has quite a few flaws in it.

In case somewhat is also interested in AI programming, I attached my current work of the advanced snake ai

advancedAiSnake.js

/* 
basics based on Application of Genetic Programming to the Snake Game by Tobin Ehlis
http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/application-of-genetic-programming-to-the-snake-r1175 
*/

function advancedAiSnake(game,cx,length,color,start,delay) {
 this.delay = delay;
 this.lastAction = (new Date).getTime();

 snake.call(this,game,cx,length,color,start);
}

advancedAiSnake.prototype = new snake(this.game,this.renderer,this.snake.length,this.snake.color,this.snake.start);

advancedAiSnake.prototype.constructor = advancedAiSnake;

advancedAiSnake.prototype.bindControls = function() {
 // no action needed
 return;
}

advancedAiSnake.prototype.gameLogic = function(pie) {
 this.delay=1;
 if(((new Date).getTime()-this.lastAction) >= ~~(Math.random()*this.delay)) {
 this.think(pie);
 this.lastAction = (new Date).getTime();
 } 
 snake.prototype.gameLogic.call(this,pie);
}

advancedAiSnake.prototype.ifFoodAhead = function() {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 pie = this.game.pie;
 if(this.ifMovingRight() && p.y === pie.y && p.x < pie.x) {
 console.log('right');
 return true;
 } else if(this.ifMovingLeft() && p.y === pie.y && p.x > pie.x) {
 console.log('left');
 return true;
 } else if(this.ifMovingUp() && p.x === pie.x && p.y > pie.y) {
 console.log('up');
 return true;
 } else if(this.ifMovingDown() && p.x === pie.x && p.y < pie.y) {
 console.log('down');
 return true;
 }

 return false;
}

advancedAiSnake.prototype.ifDangerAhead = function() {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 d = p;
 switch(this.snake.dir) {
 case 'u': d.y--;
 break;
 case 'd': d.y++;
 break;
 case 'l': d.x--;
 break;
 case 'r': d.x++;
 break;
 }

 return (p.x > (this.renderer.w/this.renderer.cellSize)-1 || p.x < 0 || p.y > (this.renderer.h/this.renderer.cellSize)-1 || p.y < 0 || this.multiCollisionCheck(d.x,d.y)) ? true:false;
}

advancedAiSnake.prototype.ifDangerRight = function() {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 d = p;
 switch(this.snake.dir) {
 case 'u': d.x++;
 break;
 case 'd': d.x--;
 break;
 case 'l': d.y--;
 break;
 case 'r': d.y++;
 break;
 }

 return (p.x > (this.renderer.w/this.renderer.cellSize)-1 || p.x < 0 || p.y > (this.renderer.h/this.renderer.cellSize)-1 || p.y < 0 || this.multiCollisionCheck(d.x,d.y)) ? true:false;
}

advancedAiSnake.prototype.ifDangerLeft = function() {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 d = p;
 switch(this.snake.dir) {
 case 'u': d.x--;
 break;
 case 'd': d.x++;
 break;
 case 'l': d.y++;
 break;
 case 'r': d.y--;
 break;
 }


 return (p.x > (this.renderer.w/this.renderer.cellSize)-1 || p.x < 0 || p.y > (this.renderer.h/this.renderer.cellSize)-1 || p.y < 0 || this.multiCollisionCheck(d.x,d.y)) ? true:false;
}

advancedAiSnake.prototype.progn2 = function(a,b) {
 a();
 b();
}

advancedAiSnake.prototype.ifDangerTwoAhead = function() {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 d = p;
 switch(this.snake.dir) {
 case 'u': d.y-2;
 break;
 case 'd': d.y+2;
 break;
 case 'l': d.x-2;
 break;
 case 'r': d.x+2;
 break;
 }

 return (p.x > (this.renderer.w/this.renderer.cellSize)-1 || p.x < 0 || p.y > (this.renderer.h/this.renderer.cellSize)-1 || p.y < 0 || this.multiCollisionCheck(d.x,d.y)) ? true:false;
}

advancedAiSnake.prototype.turnLeft = function() {
 switch(this.snake.dir) {
 case 'u': this.snake.dir = 'l';
 break;
 case 'd': this.snake.dir = 'r';
 break;
 case 'l': this.snake.dir = 'd';
 break;
 case 'r': this.snake.dir = 'u';
 break;
 }
}

advancedAiSnake.prototype.turnRight = function() {
 switch(this.snake.dir) {
 case 'u': this.snake.dir = 'r';
 break;
 case 'd': this.snake.dir = 'l';
 break;
 case 'l': this.snake.dir = 'u';
 break;
 case 'r': this.snake.dir = 'd';
 break;
 }
}

advancedAiSnake.prototype.moveForward = function() {
 return;
}

advancedAiSnake.prototype.ifFoodUp = function() {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 pie = this.game.pie;
 return (p.y >= pie.y) ? true:false;
}

advancedAiSnake.prototype.ifFoodRight = function() {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 pie = this.game.pie;
 return (p.x <= pie.x) ? true:false;
}

advancedAiSnake.prototype.ifMovingRight = function() {
 return (this.snake.dir === 'r') ? true:false;
}

advancedAiSnake.prototype.ifMovingLeft = function() {
 return (this.snake.dir === 'l') ? true:false;
}

advancedAiSnake.prototype.ifMovingUp = function() {
 return (this.snake.dir === 'u') ? true:false;
}

advancedAiSnake.prototype.ifMovingDown = function() {
 return (this.snake.dir === 'd') ? true:false;
}

advancedAiSnake.prototype.think = function(pie) {
 var p = {x:this.snake.data[0].x,y:this.snake.data[0].y},
 _this = this; 

 if(this.ifDangerAhead()) {
 if(!this.ifDangerLeft()) {
 this.turnLeft();
 } else if(!this.ifDangerRight()) {
 this.turnRight();
 }
 } else {
 if(this.ifFoodAhead()) {
 this.moveForward();
 } else {
 if(this.ifFoodUp()) {
 if(this.ifFoodRight()) {
 if(!this.ifMovingRight()) {
 if(this.ifMovingDown() && !this.ifDangerLeft()) {
 this.turnLeft();
 } else if(this.ifMovingLeft()) {
 if(!this.ifDangerRight()) {
 this.turnRight();
 } else if(!this.ifDangerLeft()) {
 this.turnLeft();
 }
 }
 }
 } else {
 if(!this.ifMovingLeft()) {
 if(this.ifMovingDown() && !this.ifDangerRight()) {
 this.turnRight();
 } else if(this.ifMovingRight()) {
 if(!this.ifDangerLeft()) {
 this.turnLeft();
 } else if(!this.ifDangerRight()) {
 this.turnRight();
 }
 }
 }
 }
 } else {
 if(this.ifFoodRight()) {
 if(!this.ifMovingRight()) {
 if(this.ifMovingUp() && !this.ifDangerRight()) {
 this.turnRight();
 } else if(this.ifMovingLeft()) {
 if(!this.ifDangerLeft()) {
 this.turnLeft();
 } else if(!this.ifDangerRight()) {
 this.turnRight();
 }
 }
 }
 } else {
 if(!this.ifMovingLeft()) {
 if(this.ifMovingUp() && !this.ifDangerLeft()) {
 this.turnLeft();
 } else if(this.ifMovingRight()) {
 if(!this.ifDangerRight()) {
 this.turnRight();
 } else if(!this.ifDangerLeft()) {
 this.turnLeft();
 }
 }
 }
 }
 }
 }
 }

}

Head over to the demo page to see snake AI in action

Thanks in advance!

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