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Building a Scalable WebSocket Server in Python With AsyncIO and Custom Routing

For production-ready real-time systems, a basic WebSocket echo server isn't enough. In this guide, we’ll build a more advanced WebSocket server in Python using asyncio and the websockets library, including support for multiple routes, event-based message handling, and client context tracking. This structure is useful for applications like collaborative editors, multiplayer games, or real-time dashboards.

Why Use Native WebSockets + AsyncIO?

  • Lightweight: No need for full frameworks like Django or Flask unless needed.
  • Scalable: AsyncIO handles thousands of concurrent connections efficiently.
  • Flexible: Full control over routing, protocol design, and client behavior.

Project Structure

websocket-server/ ├── main.py ├── router.py └── handlers/ ├── __init__.py ├── chat.py └── presence.py 

Step 1: WebSocket Router

Create a router.py file to handle incoming routes.

# router.py from handlers import chat, presence ROUTES = { "/chat": chat.handle_chat, "/presence": presence.handle_presence, } async def route(path, websocket, context): handler = ROUTES.get(path) if handler: await handler(websocket, context) else: await websocket.send("Route not found.") await websocket.close() 

Step 2: Define Event-Based Handlers

In handlers/chat.py:

# handlers/chat.py import json clients = set() async def handle_chat(ws, context): clients.add(ws) try: async for message in ws: data = json.loads(message) if data["event"] == "message": payload = json.dumps({ "event": "message", "user": context["user"], "text": data["text"] }) for client in clients: if client != ws: await client.send(payload) except: pass finally: clients.remove(ws) 

In handlers/presence.py:

# handlers/presence.py import json connected = {} async def handle_presence(ws, context): connected[ws] = context["user"] try: async for msg in ws: pass # For now, just track connection except: pass finally: del connected[ws] 

Step 3: Main Entry Point

In main.py:

# main.py import asyncio import websockets from urllib.parse import urlparse, parse_qs from router import route async def handler(websocket, path): query = parse_qs(urlparse(path).query) user = query.get("user", ["anonymous"])[0] context = { "user": user } clean_path = urlparse(path).path await route(clean_path, websocket, context) start_server = websockets.serve(handler, "0.0.0.0", 8765) print("WebSocket server started on ws://localhost:8765") asyncio.get_event_loop().run_until_complete(start_server) asyncio.get_event_loop().run_forever() 

Testing It

Use different paths for different services:

  • ws://localhost:8765/chat?user=Alice — joins chat room
  • ws://localhost:8765/presence?user=Bob — registers presence

Advanced Add-ons

  • Add Redis or PostgreSQL to persist messages or presence status.
  • Introduce pub/sub for scaling with multiple server instances.
  • Support JWT-based authentication to secure user identity.

Conclusion

This modular WebSocket server design sets you up for scalable, real-time applications in Python without bloated dependencies. You now have full control over routing, context handling, and connection management.

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