Building a Multi-Room WebSocket Chat Server with User Presence in Node.js
WebSockets are the go-to technology for real-time web applications. In this tutorial, we’ll take things to the next level by creating a multi-room chat server that supports user presence using Node.js
and the native ws
library.
Overview
This project will feature:
- Multiple chat rooms
- Real-time user join/leave notifications
- Broadcasting messages to specific rooms only
- Tracking and syncing online users per room
Step 1: Set Up Your Project
mkdir multiroom-chat cd multiroom-chat npm init -y npm install ws uuid
Step 2: The WebSocket Server
// server.js const WebSocket = require('ws'); const { v4: uuidv4 } = require('uuid'); const wss = new WebSocket.Server({ port: 3000 }); const rooms = {}; function broadcastToRoom(roomId, data, exceptSocket = null) { rooms[roomId].forEach((client) => { if (client.readyState === WebSocket.OPEN && client !== exceptSocket) { client.send(JSON.stringify(data)); } }); } wss.on('connection', (ws) => { let userId = uuidv4(); let roomId = null; let username = null; ws.on('message', (message) => { try { const msg = JSON.parse(message); if (msg.type === 'join') { roomId = msg.room; username = msg.username; if (!rooms[roomId]) rooms[roomId] = new Set(); rooms[roomId].add(ws); broadcastToRoom(roomId, { type: 'notification', message: `${username} joined the room.`, }, ws); const users = Array.from(rooms[roomId]) .map((client) => client.username) .filter(Boolean); ws.username = username; ws.send(JSON.stringify({ type: 'users', users })); } if (msg.type === 'chat') { broadcastToRoom(roomId, { type: 'chat', message: msg.message, username, }); } } catch (err) { console.error('Invalid message received:', message); } }); ws.on('close', () => { if (roomId && rooms[roomId]) { rooms[roomId].delete(ws); broadcastToRoom(roomId, { type: 'notification', message: `${username} left the room.`, }); } }); }); console.log('WebSocket chat server running on ws://localhost:3000');
Step 3: Sample Client HTML
<!DOCTYPE html> <html> <body> <input id="username" placeholder="Your name"> <input id="room" placeholder="Room name"> <button onclick="joinRoom()">Join Room</button> <div id="chat"></div> <input id="msg"> <button onclick="sendMessage()">Send</button> <script> let socket; function joinRoom() { const name = document.getElementById('username').value; const room = document.getElementById('room').value; socket = new WebSocket('ws://localhost:3000'); socket.addEventListener('open', () => { socket.send(JSON.stringify({ type: 'join', username: name, room })); }); socket.addEventListener('message', (event) => { const data = JSON.parse(event.data); const chat = document.getElementById('chat'); if (data.type === 'chat') { chat.innerHTML += `<p><strong>${data.username}:</strong> ${data.message}</p>`; } else if (data.type === 'notification') { chat.innerHTML += `<p style="color:gray;">${data.message}</p>`; } else if (data.type === 'users') { chat.innerHTML += `<p style="color:green;">Users in room: ${data.users.join(', ')}</p>`; } }); } function sendMessage() { const message = document.getElementById('msg').value; socket.send(JSON.stringify({ type: 'chat', message })); } </script> </body> </html>
Conclusion
By building this multi-room chat with user presence from scratch, you've touched on several key aspects of WebSocket server architecture: stateful connections, group-based broadcasting, and dynamic user tracking. This setup can be expanded into more complex systems like collaborative workspaces, gaming lobbies, and live Q&A rooms.
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