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Programming with Shahan
Programming with Shahan

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Code Optimization for Game Development

Game development is a battlefield. Either you optimize, or you lose.

I don’t care if you’re an experienced developer with 10 years of experience or 1 year of experience. If you want to make games that WORK, games people respect—you need to understand optimization.

Players demand smooth gameplay, high-quality visuals, and a flawless experience across every device. If your game stutters, crashes, or loads slower than a snail? You’re done.

Image of slow game development meme

Optimization isn’t magic. It’s the foundation of smooth gameplay, fast loading, and stable performance. Without it, your game will lag, crash, and be forgotten faster than you can say “game over.”

But don’t worry. In this article, I will share four effective strategies to help you with that.

Effective Strategies for Performance Optimization

🤸‍♂️ What Is Optimization? Optimization means making your game run as fast and smooth as possible. SIMPLE.

When you optimize your game, you:

  1. 🤏 Reduce loading times.
  2. 🖥️ Make the game work on weaker computers or phones.
  3. 💉 Prevent lag and crashes.

Rule 1: Memory Management

When you’re developing a game, memory is your most valuable resource.

Every player movement, every enemy on the screen, every explosion needs a little piece of memory to function. Unfortunately, memory isn’t unlimited.

If you don’t manage memory properly, your game can get slow, laggy, or even crash. That’s why memory management is a critical skill every game developer needs. Let’s break it down step by step, with detailed examples in Python.

Strategy #1: Memory Pooling

This strategy is simple: reuse Objects Instead of Creating New Ones** Memory pooling is like recycling for your game. Instead of creating new objects every time you need one, you reuse objects you’ve already created.

Creating and destroying objects repeatedly takes up time and memory. Let's say you are building a shooting game where the player fires 10 bullets per second. If you create a new bullet for each shot, your game could quickly slow down.

Here’s how you can implement memory pooling for bullets in a shooting game:

class Bullet: def __init__(self): self.active = False # Bullet starts as inactive  def shoot(self, x, y): self.active = True # Activate the bullet  self.x = x self.y = y print(f"Bullet fired at position ({x}, {y})!") def reset(self): self.active = False # Deactivate the bullet so it can be reused  # Create a pool of 10 bullets bullet_pool = [Bullet() for _ in range(10)] def fire_bullet(x, y): # Look for an inactive bullet in the pool  for bullet in bullet_pool: if not bullet.active: bullet.shoot(x, y) # Reuse the inactive bullet  return print("No bullets available!") # All bullets are in use  # Example usage fire_bullet(10, 20) # Fires a bullet at position (10, 20) fire_bullet(30, 40) # Fires another bullet at position (30, 40) bullet_pool[0].reset() # Reset the first bullet fire_bullet(50, 60) # Reuses the reset bullet 
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🍵 Explanation:

  1. The Bullet Class: Defines what a bullet does and keeps track of whether it’s active (in use) or not.
  2. The bullet_pool: A list of 10 reusable bullets.
  3. The fire_bullet Function: Finds an inactive bullet, reuses it, and sets its position.
  4. Recycling Bullets: When you’re done with a bullet, you reset it so it can be reused.

Strategy #2. Data Structure Optimization

The way you store your data can make or break your game’s performance. Choosing the wrong data structure is like trying to carry water in a leaky bucket—it’s inefficient and messy.

Let’s say you’re making a game for four players, and you want to keep track of their scores. You could use a list, but a fixed-size array is more efficient because it uses less memory.

from array import array # Create a fixed-size array to store player scores player_scores = array('i', [0, 0, 0, 0]) # 'i' means integers  # Update scores player_scores[0] += 10 # Player 1 scores 10 points player_scores[2] += 15 # Player 3 scores 15 points  print(player_scores) # Output: array('i', [10, 0, 15, 0]) 
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🍵 Explanation:

  1. The array Module: Creates a fixed-size array of integers ('i').
  2. Fixed Size: You can’t accidentally add or remove elements, which prevents bugs and saves memory.
  3. Efficient Updates: Updating scores is quick and uses minimal resources.

Strategy #3. Memory Profiling

Even if your code seems perfect, hidden memory problems can still exist. Memory profiling helps you monitor how much memory your game is using and find issues like memory leaks.

Python has a built-in tool called tracemalloc that tracks memory usage. Here’s how to use it:

import tracemalloc # Start tracking memory tracemalloc.start() # Simulate memory usage large_list = [i ** 2 for i in range(100000)] # A list of squares  # Check memory usage current, peak = tracemalloc.get_traced_memory() print(f"Current memory usage: {current / 1024 / 1024:.2f} MB") print(f"Peak memory usage: {peak / 1024 / 1024:.2f} MB") # Stop tracking memory tracemalloc.stop() 
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🍵 Explanation:

  1. Start Tracking: tracemalloc.start() begins monitoring memory usage.
  2. Trigger Memory Use: Create a large list to use up memory.
  3. Check Usage: Get the current and peak memory usage, converting it to megabytes for readability.
  4. Stop Tracking: tracemalloc.stop() ends the tracking session.

Now it’s your turn to practice these strategies and take your game development skills to the next level!


Rule 2: Asset Streaming (Load Only What You Need)

If you load the entire world at once, your game will choke and die. You don’t need that drama. Instead, stream assets as the player needs them. This is called asset streaming.

For instance, inside your game, you may have a huge open-world with forests, deserts, and cities. Why load all those levels at once when the player is only in the forest? Makes no sense, right? Load only what’s needed and keep your game lean, fast, and smooth.

Strategy #1: Segment and Prioritize

Let’s break this down with an example. Your player is exploring different levels: Forest, Desert, and City. We’ll only load a level when the player enters it.

Here’s how to make it work in Python:

class Level: def __init__(self, name): self.name = name self.loaded = False # Starts as unloaded  def load(self): if not self.loaded: print(f"Loading level: {self.name}") self.loaded = True # Mark the level as loaded  # Create levels levels = [Level("Forest"), Level("Desert"), Level("City")] def enter_level(level_name): for level in levels: if level.name == level_name: level.load() # Load the level if it hasn’t been loaded yet  print(f"Entered {level_name}!") return print("Level not found!") # Handle invalid level names  # Simulate entering levels enter_level("Forest") # Loads and enters the forest enter_level("City") # Loads and enters the city 
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⚡Explanation:

  1. Levels Class: Each level has a name (e.g., Forest) and a “loaded” status. If it’s loaded, it doesn’t load again.
  2. Dynamic Loading: The enter_level function finds the level the player wants to enter and loads it only if it hasn’t been loaded yet.
  3. Efficiency: Levels not visited don’t waste memory. The game runs smoothly because it only focuses on what the player needs.

This is efficiency at its finest. No wasted memory, no wasted time. Your player moves; your game adapts. That’s how you dominate.

Strategy #2: Asynchronous Loading (No Waiting Allowed)

Nobody likes waiting. Freezing screens? Laggy loading? It’s amateur hour. You need asynchronous loading—this loads assets in the background while your player keeps playing.

Imagine downloading a huge map while still exploring the current one. Your game keeps moving, the player stays happy.

Here’s how to simulate asynchronous loading in Python:

import threading import time class AssetLoader: def __init__(self, asset_name): self.asset_name = asset_name self.loaded = False def load(self): print(f"Starting to load {self.asset_name}...") time.sleep(2) # Simulates loading time  self.loaded = True print(f"{self.asset_name} loaded!") def async_load(asset_name): loader = AssetLoader(asset_name) threading.Thread(target=loader.load).start() # Load in a separate thread  # Simulate async loading async_load("Forest Map") print("Player is still exploring...") time.sleep(3) # Wait for loading to finish 
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🍵 Demonstration:

  1. Separate Threads: The threading module creates a new thread to load assets without freezing the main game.
  2. Simulated Delay: The time.sleep function fakes the loading time to mimic how it works in a real game.
  3. Smooth Gameplay: The player can continue playing while the new level or asset loads in the background.

With asynchronous loading, your player stays in the zone, and your game feels seamless. Pro-level stuff.

Strategy 3: Level of Detail (LOD) Systems – Be Smart About Quality

Not everything in your game needs to look like it’s been rendered by a Hollywood studio. If an object is far away, lower its quality. It’s called Level of Detail (LOD), and it’s how you keep your game’s performance sharp.

Example: Using LOD for a Tree

Here’s a Python simulation of switching between high and low detail:

class Tree: def __init__(self, distance): self.distance = distance def render(self): if self.distance < 50: # Close-up  print("Rendering high-detail tree!") else: # Far away  print("Rendering low-detail tree.") # Simulate different distances close_tree = Tree(distance=30) far_tree = Tree(distance=100) close_tree.render() # High detail far_tree.render() # Low detail 
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🍵 Explanation:

  1. Distance Matters: The distance property determines how far the tree is from the player.
  2. High vs. Low Detail: If the tree is close, render it in high detail. If it’s far, use low detail to save memory and processing power.
  3. Optimized Performance: The player doesn’t notice the difference, but your game runs smoother and faster.

This is how you keep the balance between beauty and performance. Your game looks stunning up close but doesn’t waste resources on faraway objects.

🧳To Summarize

  1. Efficiency Wins: Only load what you need, when you need it. No wasted memory.
  2. Player Satisfaction: Smooth gameplay keeps players engaged and avoids frustration.
  3. Professional Quality: These techniques are how AAA games stay fast and responsive.

🫵 Your move now: Go apply these strategies, keep your game lean, and make sure your players never even think about lag.


Rule 3: Frame Rate Stabilization

The frame rate is how many pictures (frames) your game shows per second. If it’s unstable, your game will stutter and feel broken.

The secret? Keep the workload for each frame consistent.

🚦Here’s how you can control the timing in a game loop:

import time def game_loop(): fixed_time_step = 0.016 # 16 milliseconds = 60 frames per second  last_time = time.time() while True: current_time = time.time() elapsed_time = current_time - last_time if elapsed_time >= fixed_time_step: # Update game logic  print("Updating game...") last_time = current_time # Run the game loop game_loop() 
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  • ⚖️ The game updates at a steady rate (60 times per second).
  • 🪂 This make smooth gameplay, no matter how slow or fast the computer is.

🎯Techniques to EXCEL:

  • Optimize Rendering Paths: Fewer draw calls. Smarter culling. Simplicity wins.
  • Dynamic Resolution Scaling: When the pressure’s on, scale down resolution to maintain the frame rate. Players won’t even notice.
  • Fixed Time Step: Keep your physics and logic consistent. Frame rate fluctuations shouldn’t mean chaos.

Rule 4: GPU and CPU Optimization

Your computer has two main processors:

  1. CPU: Handles logic, like moving a character or calculating scores.
  2. GPU: Handles graphics, like drawing your game world.

👇 Here's what you have to do for GPU/CPU optimization:

Profile Everything: Use tools to pinpoint bottlenecks and strike hard where it hurts.
Shader Optimization: Shaders are resource hogs. Simplify them, streamline them, and cut the fat.
Multithreading: Spread tasks across CPU cores. Don’t overload one and leave the others idle.

If one is working too hard while the other is idle, your game will lag.

Solution? Multithreading.
Let’s split tasks between two threads:

import threading def update_game_logic(): while True: print("Updating game logic...") time.sleep(0.1) def render_graphics(): while True: print("Rendering graphics...") time.sleep(0.1) # Run tasks on separate threads logic_thread = threading.Thread(target=update_game_logic) graphics_thread = threading.Thread(target=render_graphics) logic_thread.start() graphics_thread.start() 
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  • 🎰 One thread handles logic.
  • 🛣️ Another thread handles graphics.
  • ⚖️ This balances the workload and prevents bottlenecks.

👏 Conclusion

Optimization isn’t just for “smart” people. It’s simple if you take it step by step:

  1. Manage memory like a pro. Don’t waste it.
  2. Stream assets. Load only what you need.
  3. Keep the frame rate stable. No stuttering.
  4. Balance the workload. Use the CPU and GPU wisely.

Start optimizing NOW. Your future self will thank you.

Visit my website codewithshahan to grab my book "Clean Code Zero to One" to improve your game optimization skills.

Read more: Clean Code Zero to One

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