Flutter, developed by Google, is a popular open-source UI framework for building natively compiled applications for mobile, web, and desktop from a single codebase. It enables developers to create beautiful and high-performance apps for iOS, Android, and the web with a single codebase. In this tutorial, we'll walk through the process of getting started with Flutter and building a simple cross-platform mobile app.
Before we get into this article, if you want to learn more on Flutter, I would recommend the tutorials over at Educative, who I chose to partner with for this tutorial.
Prerequisites
Before we begin, ensure that you have the following tools and knowledge:
Flutter SDK installed on your system. You can download it from the official website: https://flutter.dev/docs/get-started/install.
An integrated development environment (IDE) like Visual Studio Code (recommended) or Android Studio with the Flutter plugin installed.
Basic knowledge of Dart, the programming language used by Flutter.
Step 1: Setting Up Flutter
Let's start by setting up Flutter on your system:
Install Flutter by following the official installation guide: https://flutter.dev/docs/get-started/install.
Verify your installation by running the following command:
flutter doctor
This command will check for any issues with your Flutter installation and provide recommendations to resolve them.
Step 2: Creating a New Flutter Project
Now that Flutter is set up, let's create a new Flutter project:
- Open your terminal and run the following command to create a new Flutter app:
flutter create my_first_flutter_app
Replace my_first_flutter_app
with your preferred project name.
- Navigate to the project directory:
cd my_first_flutter_app
Step 3: Building the App
Let's build a simple counter app to get started:
Open the
lib/main.dart
file in your project directory. This is the entry point for your Flutter app.Replace the existing code with the following:
import 'package:flutter/material.dart'; void main() { runApp(MyApp()); } class MyApp extends StatefulWidget { @override _MyAppState createState() => _MyAppState(); } class _MyAppState extends State<MyApp> { int _counter = 0; void _incrementCounter() { setState(() { _counter++; }); } @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: Text('Flutter Counter App'), ), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ Text( 'Counter:', style: TextStyle(fontSize: 24), ), Text( '$_counter', style: TextStyle(fontSize: 48, fontWeight: FontWeight.bold), ), SizedBox(height: 20), ElevatedButton( onPressed: _incrementCounter, child: Text('Increment Counter'), ), ], ), ), ), ); } }
This code defines a simple Flutter app with a counter that increments when a button is pressed.
Step 4: Running the App
You can run your Flutter app on an emulator or a physical device:
Ensure you have an emulator or a physical device connected and recognized by Flutter.
Run the following command to start the app:
flutter run
This command will build and run the app on the selected device.
Conclusion
Congratulations! You've successfully created a basic Flutter app. Flutter's extensive widget library and cross-platform capabilities make it a powerful choice for developing mobile applications. You can expand on this tutorial by exploring more Flutter widgets, adding navigation, integrating APIs, and building more complex and feature-rich apps. Happy coding!
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