Glimmer DSL for SWT 4.20.13.14 shipped with a Connect 4 elaborate sample. It is implemented as a 2-player game that is very similar to Tic Tac Toe in implementation except that it relies on a hybrid canvas widget/shape approach to lay out the slots.
I'll let the GUI code speak for itself.
# From: https://github.com/AndyObtiva/glimmer-dsl-swt/blob/master/docs/reference/GLIMMER_SAMPLES.md#connect-4 require 'glimmer-dsl-swt' require_relative 'connect4/model/grid' class Connect4 include Glimmer::UI::CustomShell WIDTH = 7 HEIGHT = 6 COLOR_BACKGROUND = rgb(63, 104, 212) COLOR_EMPTY_SLOT = :white COLOR_COIN1 = rgb(236, 223, 56) COLOR_COIN2 = rgb(176, 11, 23) attr_accessor :current_player_color before_body do @grid = Model::Grid.new(WIDTH, HEIGHT) select_player_color end after_body do observe(@grid, :current_player) do select_player_color end observe(@grid, :game_over) do |game_over_value| if game_over_value game_over_message = case game_over_value when true "Game over!\nDraw!" when 1 "Game over!\nPlayer 1 (yellow) wins!" when 2 "Game over!\nPlayer 2 (red) wins!" end message_box { text 'Game Over!' message game_over_message }.open @grid.restart! end end end body { shell(:no_resize) { grid_layout(7, true) text 'Glimmer Connect 4' background COLOR_BACKGROUND HEIGHT.times do |row_index| WIDTH.times do |column_index| canvas { layout_data { width_hint 50 height_hint 50 } background :transparent the_oval = oval(0, 0, 50, 50) { background <= [@grid.slot_rows[row_index][column_index], :value, on_read: ->(v) { v == 0 ? COLOR_EMPTY_SLOT : (v == 1 ? COLOR_COIN1 : COLOR_COIN2)}] } if row_index == 0 entered = false on_mouse_enter do entered = true the_oval.background = current_player_color if @grid.slot_rows[row_index][column_index].value == 0 end on_mouse_exit do entered = false the_oval.background = COLOR_EMPTY_SLOT if @grid.slot_rows[row_index][column_index].value == 0 end on_mouse_up do @grid.insert!(column_index) the_oval.background = current_player_color if entered && @grid.slot_rows[row_index][column_index].value == 0 end end } end end } } def select_player_color self.current_player_color = @grid.current_player == 1 ? COLOR_COIN1 : COLOR_COIN2 end end Connect4.launch
About to drop by pointing to top slot
Happy Glimmering!
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